I'm an innovative editorial, creative, and digital media professional with a reputation for delivering inventive solutions
that improve productivity and engagement. I've got broad experience with a variety of creative and editorial services, including
product development, marketing, communications, and strategic planning for entertainment and publishing
companies such as Marvel Entertainment, DC Comics, Warner Bros., Wiley, and other global media brands. Mostly? I just like to make cool stuff.
I'm also a father, gamer, coffee drinker, storyteller, and optimist.
Name: Ron Perazza
Location: New Jersey, United States
Email: ron@ronperazza.com
Bachelor of Arts • Illustration
My university experience included a rigorous degree program in studio arts with concentrations in illustration, printmaking, and art history. In addition to participating in academic programs, I co-founded a student-run art and humor magazine and exhibited personal works at the Glassboro Center for the Arts (Glassboro, NJ) and City Gardens (Trenton, NJ).
Digital Platforms • 2017 - Present
Head of strategy and operations for key digital products, intranet, and digital productivity tools.
Oversee digital communications platforms, defining user-experience, developing strategy on new communications channels and methods.
Business lead for internal digital platform engagement.
Editorial & Creative Consultant • 2014 - Present
Provide editorial and creative direction, project management, intellectual property development, and related creative services. Clients include Marvel Entertainment, Razorfish LLC, Reading With Pictures, The United Nations, Deloitte, and VivaTech/Publicis Groupe.
Senior Vice President of Digital • 2015 - 2016
Responsible for strategic planning, development, and management of website, apps, and multimedia destinations. Lead digital publishing operations for archival, new, and original digital content. Established strategic, international business relationships increasing product availability.
Director of Digital Innovation • 2013 - 2014
Oversaw product development, editorial strategy, design, and launch of native iOS and Android digital comics reader capable of supporting audio, video, and trademarked "smart panel" reading. Pioneered "Adaptive Audio" - integrating audio gaming middleware into visual storytelling creating an enhanced reading experience with increased engagement. Developed creative content guidelines, strategy, schedule, and workflow for key digital media projects creating operational efficiency resulting in increased output and reduced expense.
Vice President of Creative Services & Online • 2007 - 2013
Oversaw creative services for global marketing and sales business. Managed company brand and representation in print, digital, social, gaming, and key trade shows and events. Managed content and development of DC Comics associated websites, social media accounts, apps, and related online marketing. Launched digital editorial imprint implementing open-source solutions with community and social media platforms. Developed international portfolio review process for discovering and developing new writers and artists.
Director of Creative Services • 2003 - 2007
Managed day-to-day website and online community, scheduling, and operations. Developed digital talent operations to reduce workflow and editorial costs. Instituted ongoing internship program.
Manager of Creative Services • 1999 - 2003
Oversaw the growth of the custom publishing program and supervised all creative materials for custom projects and licensed promotions. Provided support for brand assurance, video games. Editor, art director, and project manager for special projects.
Product Manager • 1998 - 1999
Product lead for Marvel’s line of collectible cards and game comics. Managed editorial, creative, game design, budget, and national fan club/tournament circuit.
Manager of Creative Services • 1994 - 1998
Editorial and creative lead for collectible trading and game cards for licensed franchises including Marvel, DC Comics, Disney, and Star Trek.
Editorial Advisory Board • 2013 - 2021
The Comics Grid is an open access, peer reviewed academic journal dedicated to comics scholarship. The journal’s purpose is to make original, media-specific contributions to the field of comics scholarship and to advance the appreciation of comic art.
Communications Chair • 2016 - 2018
The Glen Ridge Civic Conference Committee is comprised of a broad cross section of Glen Ridge residents whose function is to seek out and endorse those who in its collective judgment are the most qualified candidates for elected Borough office, Town Council, Mayor and School Board.
Cub Scout Den Leader • 2016 - 2021
The Boy Scouts of America is one of the nation's largest and most prominent values-based youth development organizations. The BSA provides a program for young people that builds character, trains them in the responsibilities of participating citizenship, and develops personal fitness.
Volunteer • 2016 - 2021
The Montclair Hockey Club provides a quality environment for youth hockey players to learn, play, and enjoy ice hockey. The program stresses skill development and teamwork with the ultimate goal of developing each player's character, sense of sportsmanship and love for the game while forming strong friendships that will last them a lifetime.
Awarded by Swoop Analytics • 2019
Based on analyzing 15+ million interactions across nearly 2 million users, Wiley was recognized for having achieved outstanding success in collaborative performance on their internal social network.
Awarded by Wiley • 2019
Wiley periodically offers performance-based awards to recognize contributions to the company's shared success. I earned special recognition for innovation and performance in the development of a custom application to help employees navigate career path options within the company.
Awarded by Wiley • 2018
I was presented an additional award for professionalism and excellence in collaboration and innovation during the implementation of Wiley's intranet.
Awarded by Microsoft • 2018
Microsoft's customer advocacy program highlights companies that significantly advance their organizations using Microsoft products and services. Wiley's Office 365 rollout was recognized as a case study through this program.
Awarded by the American Library Association • 2010
Each year the American Library Association selects the best books and media for teens from 12 to 18 years of age. While I was the Editorial Director of DC Comics' digital imprint, BAYOU by Jeremy Love was selected for this award.
Awarded East Coast Black Age of Comics • 2009
The Glyph Awards recognize the best comics made by, for, and about people of color. While I was Editorial Director of DC Comics' digital imprint, BAYOU by Jeremy Love won a then record-breaking five awards included; Best Comic Strip or Webcomic, Best Female Character, Best Artist, Best Writer and Story of the Year.
Harvey Awards Executive Committee • 2009
The Harvey Awards are one of the comic industry's oldest and most prestigious awards. Recognizing outstanding achievement multiple categories. While I was the Editorial Director of DC Comics' digital imprint, a number of comic books under my supervision were nominated or won this award. The nominations include three comics for Best New Series (HIGH MOON by David Gallaher & Steve Ellis, SUPERTRON by Sheldon Vella, and NIGHT OWLS by Bobby & Peter Timony), and three comics for Best Online Comic Work (THE BLACK CHERRY BOMBSHELLS by Johnny Zito and Tony Trovarello, HIGH MOON by David Gallaher & Steve Ellis and NIGHT OWLS by Bobby & Peter Timony). HIGH MOON won the Harvey Award for Best Online Comic Work.
Media Industry Newsletter • 2005
The 2005 MIN Award for Custom Publishing went to a custom editorial project that I oversaw at DC Comics, sponsored by Coca-Cola and PowerADE, starring LeBron James. The KING JAMES program included print comics, posters, a custom website, video and more.
Warner Bros. • 2003
The Carrot Award recognizes individual Warner Bros. employees for outstanding performance.
Cardboard Connection • 1997
The Cardboard Connection is a leading resource for sports card, entertainment trading cards, and memorabilia collectors. 1997 FLEER ULTRA SPIDER-MAN, for which I was creative manager, was selected as one of The Top Five Spider-Man card sets spanning a nearly twenty year period. This set introduced the first, original art "chase" cards.
Product: Developed serialized intellectual property
that fosters young girls' interest in science, technology and problem-solving.
Year: 2017-2019 Partner: Ella Adventures, Deloitte
Product: Launched branded content apps increasing digital unit sales
product availability, and user response-rate.
Year: 2015-2016 Partner: Archie Comics, Madefire
Product: Pioneered Adaptive Audio, integrating audio gaming middleware into visual storytelling.
Favorably reviewed by Rolling Stone, CNET, Hollywood Reporter, and industry press.
Year: 2014 Partner: Marvel Comics, Chaotic Moon, Firelight
Product: Developed a sustainable process for Infinite Comics, a hybrid static/animated comic format.
Established content guidelines, operational strategy, technical specificaions, and creative workflow.
Date: 2013-2014 Partner: Marvel Comics, ComiXology
Product: Launched DC Comics' first digital imprint, growing from inception to 2nd highest trafficked website. Won Harvey Award, Glyph Award,
and recognition by the American Library Association.
Date: 2007-2010 Partner: DC Comics, IBM
Product: Created a branded promotion and custom publication in support of a Wonder Woman inspired fashion collection by Diane Von Furstenberg.
Date: 2008 Partner: DC Comics, Diane Von Furstenberg, Vital Voices
Product: Produced animated content wraps, sponsored by Toyota, that combined comic book storytelling with motion graphics and aired during
the Smallville television show.
Date: 2007 Partner: Toyota, Warner Bros, Motherland
Product: Oversaw a branded marketing content feature created to support the launch of the Pontiac Solstice with print, digital, social, and event components.
Date: 2006-2007 Partner: DC Comics, Pontiac, Starcom
Product: Created a special edition comic and website, sponsored by the Charles & Helen Schwab Foundation and produced for Sparktop, that helped kids
understand and cope with learning and attention problems.
Date: 2006 Partner: DC Comics, Charles Schwab, Sparktop
Product: Managed a branded promotion with Coca-Cola, NASCAR, and distribution partners in support of the LeBron James' custom PowerAde drink. The campaign included
print and digital comics, animation, point-of-purchase displays, packaging, posters, and event graphics. Won the MIN Award for Custom Publishing.
Date: 2004-2006 Partner: DC Comics, LeBron James, Coca-Cola, NASCAR
Product: Developed a unique, interactive menu in the form of a digital comic, complete with "easter eggs" that unlock special features.
Date: 2006 Partner: DC Comics, Warner Home Video
Product: Created an online, interactive comic that incorporated motion and sound as a part of a large, brand partnership between Pepsi and Warner Bros.for the
Superman Returns theatrical release.
Date: 2006 Partner: DC Comics, Warner Bros, Pepsi, Tribal DDB
Product: Developed a content marketing program featuring an original, digital comic produced for AOL in support the Batman: Rise of Sin Tzu
video game by UbiSoft and Warner Bros. Interactive.
Date: 2003 Partner: DC Comics, AOL, Warner Bros, Ubisoft
Product: Produced a branded promotion for kids in coordination with the Got Milk? national advertising campaign
to promote healthy eating and an active lifestyle.
Date: 2000 Partner: DC Comics, National Fluid Milk Processor Board
Product: Oversaw development, managment, and branded partnerships of ten releases of comic industry-wide collectible card game.
Developed a fan club, tournament circuit, and nationwide player database.
Date: 1995-1997 Partner: Marvel Comics, DC Comics, Image Comics, Wizard Magazine, ToyBiz, General Mills, Hillshire Farms
Have a question? Interested in working together? How can I help?
Get in touch and let’s get the ball rolling!